一.修改存檔中科技部分
用記事本打開(kāi)C:Documents andSettings用戶名My DocumentsParadox InteractiveHearts of IronIIIsave games存檔名.hoi3文件,搜索human=yes,替換下幾行相同條目為:
technology={notech={999 0.00000 0.000}single_engine_aircraft_design={49 0.00000 0.000}twin_engine_aircraft_design={49 0.00000 0.000}basic_aeroengine={49 0.00000 0.000}basic_small_fueltank={49 0.00000 0.000}basic_single_engine_airframe={49 0.00000 0.000}basic_aircraft_machinegun={49 0.00000 0.000}basic_medium_fueltank={49 0.00000 0.000}basic_twin_engine_airframe={49 0.00000 0.000}basic_bomb={49 0.00000 0.000}multi_role_fighter_development={49 0.00000 0.000}cas_development={49 0.00000 0.000}nav_development={49 0.00000 0.000}basic_four_engine_airframe={49 0.00000 0.000}basic_strategic_bomber={49 0.00000 0.000}aeroengine={49 0.00000 0.000}small_fueltank={49 0.00000 0.000}single_engine_airframe={49 0.00000 0.000}single_engine_aircraft_armament={49 0.00000 0.000}medium_fueltank={49 0.00000 0.000}twin_engine_airframe={49 0.00000 0.000}air_launched_torpedo={49 0.00000 0.000}small_bomb={49 0.00000 0.000}twin_engine_aircraft_armament={49 0.00000 0.000}medium_bomb={49 0.00000 0.000}large_fueltank={49 0.00000 0.000}four_engine_airframe={49 0.00000 0.000}strategic_bomber_armament={49 0.00000 0.000}cargo_hold={49 0.00000 0.000}large_bomb={49 0.00000 0.000}advanced_aircraft_design={49 0.00000 0.000}small_airsearch_radar={49 0.00000 0.000}medium_airsearch_radar={49 0.00000 0.000}large_airsearch_radar={49 0.00000 0.000}small_navagation_radar={49 0.00000 0.000}medium_navagation_radar={49 0.00000 0.000}large_navagation_radar={49 0.00000 0.000}rocket_interceptor_tech={49 0.00000 0.000}drop_tanks={49 0.00000 0.000}jet_engine={49 0.00000 0.000}fighter_pilot_training={49 0.00000 0.000}fighter_groundcrew_training={49 0.00000 0.000}interception_tactics={49 0.00000 0.000}fighter_ground_control={49 0.00000 0.000}bomber_targerting_focus={49 0.00000 0.000}fighter_targerting_focus={49 0.00000 0.000}cas_pilot_training={49 0.00000 0.000}cas_groundcrew_training={49 0.00000 0.000}ground_attack_tactics={49 0.00000 0.000}forward_air_control={49 0.00000 0.000}battlefield_interdiction={49 0.00000 0.000}tac_pilot_training={49 0.00000 0.000}tac_groundcrew_training={49 0.00000 0.000}interdiction_tactics={49 0.00000 0.000}logistical_strike_tactics={49 0.00000 0.000}installation_strike_tactics={49 0.00000 0.000}airbase_strike_tactics={49 0.00000 0.000}tactical_air_command={49 0.00000 0.000}nav_pilot_training={49 0.00000 0.000}nav_groundcrew_training={49 0.00000 0.000}portstrike_tactics={49 0.00000 0.000}navalstrike_tactics={49 0.00000 0.000}naval_air_targeting={49 0.00000 0.000}naval_tactics={49 0.00000 0.000}heavy_bomber_pilot_training={49 0.00000 0.000}heavy_bomber_groundcrew_training={49 0.00000 0.000}strategic_bombardment_tactics={49 0.00000 0.000}airborne_assault_tactics={49 0.00000 0.000}strategic_air_command={49 0.00000 0.000}lighttank_brigade={49 0.00000 0.000}lighttank_gun={49 0.00000 0.000}lighttank_engine={49 0.00000 0.000}lighttank_armour={49 0.00000 0.000}lighttank_reliability={49 0.00000 0.000}tank_brigade={49 0.00000 0.000}tank_gun={49 0.00000 0.000}tank_engine={49 0.00000 0.000}tank_armour={49 0.00000 0.000}tank_reliability={49 0.00000 0.000}heavy_tank_brigade={49 0.00000 0.000}heavy_tank_gun={49 0.00000 0.000}heavy_tank_engine={49 0.00000 0.000}heavy_tank_armour={49 0.00000 0.000}heavy_tank_reliability={49 0.00000 0.000}armored_car_armour={49 0.00000 0.000}armored_car_gun={49 0.00000 0.000}SP_brigade={49 0.00000 0.000}mechanised_infantry={49 0.00000 0.000}super_heavy_tank_brigade={49 0.00000 0.000}super_heavy_tank_gun={49 0.00000 0.000}super_heavy_tank_engine={49 0.00000 0.000}super_heavy_tank_armour={49 0.00000 0.000}super_heavy_tank_reliability={49 0.00000 0.000}art_barrell_ammo={49 0.00000 0.000}art_carriage_sights={49 0.00000 0.000}at_barrell_sights={49 0.00000 0.000}at_ammo_muzzel={49 0.00000 0.000}aa_barrell_ammo={49 0.00000 0.000}aa_carriage_sights={49 0.00000 0.000}rocket_art={49 0.00000 0.000}rocket_art_ammo={49 0.00000 0.000}rocket_carriage_sights={49 0.00000 0.000}mobile_warfare={49 0.00000 0.000}elastic_defence={49 0.00000 0.000}spearhead_doctrine={49 0.00000 0.000}schwerpunkt={49 0.00000 0.000}blitzkrieg={49 0.00000 0.000}operational_level_command_structure={49 0.00000 0.000}tactical_command_structure={49 0.00000 0.000}delay_doctrine={49 0.00000 0.000}integrated_support_doctrine={49 0.00000 0.000}superior_firepower={49 0.00000 0.000}mechanized_offensive={49 0.00000 0.000}combined_arms_warfare={49 0.00000 0.000}infantry_warfare={49 0.00000 0.000}special_forces={49 0.00000 0.000}central_planning={49 0.00000 0.000}mass_assault={49 0.00000 0.000}grand_battle_plan={49 0.00000 0.000}assault_concentration={49 0.00000 0.000}operational_level_organisation={49 0.00000 0.000}large_front={49 0.00000 0.000}guerilla_warfare={49 0.00000 0.000}peoples_army={49 0.00000 0.000}large_formations={49 0.00000 0.000}human_wave={49 0.00000 0.000}fleet_auxiliary_carrier_doctrine={49 0.00000 0.000}light_cruiser_escort_role={49 0.00000 0.000}carrier_group_doctrine={49 0.00000 0.000}light_cruiser_crew_training={49 0.00000 0.000}carrier_crew_training={49 0.00000 0.000}carrier_task_force={49 0.00000 0.000}naval_underway_repleshment={49 0.00000 0.000}radar_training={49 0.00000 0.000}sea_lane_defence={49 0.00000 0.000}destroyer_escort_role={49 0.00000 0.000}battlefleet_concentration_doctrine={49 0.00000 0.000}destroyer_crew_training={49 0.00000 0.000}battleship_crew_training={49 0.00000 0.000}commerce_defence={49 0.00000 0.000}fire_control_system_training={49 0.00000 0.000}commander_decision_making={49 0.00000 0.000}fleet_auxiliary_submarine_doctrine={49 0.00000 0.000}trade_interdiction_submarine_doctrine={49 0.00000 0.000}cruiser_warfare={49 0.00000 0.000}submarine_crew_training={49 0.00000 0.000}cruiser_crew_training={49 0.00000 0.000}unrestricted_submarine_warfare_doctrine={49 0.000000.000}spotting={49 0.00000 0.000}basing={49 0.00000 0.000}destroyer_technology={49 0.00000 0.000}destroyer_armament={49 0.00000 0.000}destroyer_antiaircraft={49 0.00000 0.000}destroyer_engine={49 0.00000 0.000}destroyer_armour={49 0.00000 0.000}lightcruiser_technology={49 0.00000 0.000}lightcruiser_armament={49 0.00000 0.000}lightcruiser_antiaircraft={49 0.00000 0.000}lightcruiser_engine={49 0.00000 0.000}lightcruiser_armour={49 0.00000 0.000}smallwarship_radar={49 0.00000 0.000}smallwarship_asw={49 0.00000 0.000}heavycruiser_technology={49 0.00000 0.000}heavycruiser_armament={49 0.00000 0.000}heavycruiser_antiaircraft={49 0.00000 0.000}heavycruiser_engine={49 0.00000 0.000}heavycruiser_armour={49 0.00000 0.000}battlecruiser_technology={49 0.00000 0.000}battleship_technology={49 0.00000 0.000}capitalship_armament={49 0.00000 0.000}battlecruiser_antiaircraft={49 0.00000 0.000}battlecruiser_engine={49 0.00000 0.000}battlecruiser_armour={49 0.00000 0.000}battleship_antiaircraft={49 0.00000 0.000}battleship_engine={49 0.00000 0.000}battleship_armour={49 0.00000 0.000}super_heavy_battleship_technology={49 0.00000 0.000}cag_development={49 0.00000 0.000}escort_carrier_technology={49 0.00000 0.000}carrier_technology={49 0.00000 0.000}carrier_antiaircraft={49 0.00000 0.000}carrier_engine={49 0.00000 0.000}carrier_armour={49 0.00000 0.000}carrier_hanger={49 0.00000 0.000}largewarship_radar={49 0.00000 0.000}submarine_technology={49 0.00000 0.000}submarine_antiaircraft={49 0.00000 0.000}submarine_engine={49 0.00000 0.000}submarine_hull={49 0.00000 0.000}submarine_torpedoes={49 0.00000 0.000}submarine_sonar={49 0.00000 0.000}submarine_airwarningequipment={49 0.00000 0.000}amphibious_invasion_craft={49 0.00000 0.000}advanced_invasion_craft={49 0.00000 0.000}amphibious_invasion_technology={49 0.00000 0.000}amphibious_assault_units={49 0.00000 0.000}strategic_rocket_development={49 0.00000 0.000}flyingbomb_development={49 0.00000 0.000}flyingrocket_development={49 0.00000 0.000}strategicrocket_engine={49 0.00000 0.000}strategicrocket_warhead={49 0.00000 0.000}strategicrocket_structure={49 0.00000 0.000}da_bomb={49 0.00000 0.000}radar_guided_missile={49 0.00000 0.000}radar_guided_bomb={49 0.00000 0.000}electric_powered_torpedo={49 0.00000 0.000}helecopters={49 0.00000 0.000}medical_evacuation={49 0.00000 0.000}pilot_rescue={49 0.00000 0.000}sam={49 0.00000 0.000}aam={49 0.00000 0.000}naval_engineering_research={49 0.00000 0.000}submarine_engineering_research={49 0.00000 0.000}aeronautic_engineering_research={49 0.00000 0.000}rocket_science_research={49 0.00000 0.000}chemical_engineering_research={49 0.00000 0.000}nuclear_physics_research={49 0.00000 0.000}jetengine_research={49 0.00000 0.000}mechanicalengineering_research={49 0.00000 0.000}automotive_research={49 0.00000 0.000}electornicegineering_research={49 0.00000 0.000}artillery_research={49 0.00000 0.000}mobile_research={49 0.00000 0.000}militia_research={49 0.00000 0.000}infantry_research={49 0.00000 0.000}combat_medicine={999 0.00000 0.000}first_aid={999 0.00000 0.000}agriculture={999 0.00000 0.000}industral_production={49 0.00000 0.000}industral_efficiency={49 0.00000 0.000}oil_to_coal_conversion={999 0.00000 0.000}supply_production={999 0.00000 0.000}heavy_aa_guns={49 0.00000 0.000}electronic_mechanical_egineering={49 0.00000 0.000}radio_technology={49 0.00000 0.000}radio_detection_equipment={49 0.00000 0.000}radio={49 0.00000 0.000}radar={49 0.00000 0.000}census_tabulation_machine={49 0.00000 0.000}mechnical_computing_machine={49 0.00000 0.000}electronic_computing_machine={49 0.00000 0.000}decryption_machine={49 0.00000 0.000}encryption_machine={49 0.00000 0.000}construction_engineering={49 0.00000 0.000}advanced_construction_engineering={49 0.00000 0.000}rocket_tests={49 0.00000 0.000}rocket_engine={49 0.00000 0.000}theorical_jet_engine={49 0.00000 0.000}atomic_research={49 0.00000 0.000}nuclear_research={49 0.00000 0.000}isotope_seperation={49 0.00000 0.000}civil_nuclear_research={999 0.00000 0.000}oil_refinning={999 0.00000 0.000}steel_production={999 0.00000 0.000}raremetal_refinning_techniques={999 0.00000 0.000}coal_processing_technologies={999 0.00000 0.000}education={999 0.00000 0.000}supply_transportation={49 0.00000 0.000}supply_organisation={49 0.00000 0.000}civil_defence={49 0.00000 0.000}cavalry_smallarms={49 0.00000 0.000}cavalry_support={49 0.00000 0.000}cavalry_guns={49 0.00000 0.000}cavalry_at={49 0.00000 0.000}militia_smallarms={49 0.00000 0.000}militia_support={49 0.00000 0.000}militia_guns={49 0.00000 0.000}militia_at={49 0.00000 0.000}infantry_activation={49 0.00000 0.000}smallarms_technology={49 0.00000 0.000}infantry_support={49 0.00000 0.000}infantry_guns={49 0.00000 0.000}infantry_at={49 0.00000 0.000}mountain_infantry={49 0.00000 0.000}marine_infantry={49 0.00000 0.000}paratrooper_infantry={49 0.00000 0.000}night_goggles={49 0.00000 0.000}engineer_brigade_activation={49 0.00000 0.000}engineer_bridging_equipment={49 0.00000 0.000}engineer_assault_equipment={49 0.00000 0.000}imporved_police_brigade={49 0.00000 0.000}mortorised_infantry={49 0.00000 0.000}desert_warfare_equipment={49 0.00000 0.000}jungle_warfare_equipment={49 0.00000 0.000}mountain_warfare_equipment={49 0.00000 0.000}artic_warfare_equipment={49 0.00000 0.000}amphibious_warfare_equipment={49 0.00000 0.000}airborne_warfare_equipment={49 0.00000 0.000}
即可修改游戲科技水平,如出現(xiàn)編輯后讀檔出現(xiàn)異常,請(qǐng)嘗試用UE編輯器代替記事本修改存檔
二.修改造兵時(shí)間
用記事本打開(kāi)游戲目錄tfhcommonstatic_modifiers.txt文件,在very_easy_player={中替換為以下語(yǔ)句:
global_manpower_modifier = 0.5global_revolt_risk = -3global_ic = 0.5global_resources = 0.5supply_throughput = 10.0supply_consumption = -10.0naval_base_efficiency = 1.0unit_recruitment_time = -10000.0global_fuel = 10000.0local_fuel = 10000.0
即可縮短造兵時(shí)間
備注:territorial_pride = 1.0 國(guó)家榮譽(yù)提升100%national_unity = 1.0 國(guó)家團(tuán)結(jié)提升100%ruling_party_support = 10.0 執(zhí)政黨支持率提升1000%global_leadership_modifier = 1.0 海外領(lǐng)導(dǎo)力提升100%local_leadership_modifier = 1.0 ——本土領(lǐng)導(dǎo)力提升100%dissent = -1.0 異議度減少100%global_ic = 1.0 海外ic產(chǎn)量提升100%local_ic = 1.0 本土ic產(chǎn)量提升100%global_money = 1.0 海外貨幣供應(yīng)量提升100%local_money = 1.0 本土貨幣供應(yīng)量提升100%global_fuel = 1.0 海外燃料供應(yīng)提升100%local_fuel = 1.0 本土燃料供應(yīng)提升100%global_metal = 1.0 海外五金產(chǎn)量提升100%local_metal = 1.0 本土五金產(chǎn)量提升100%global_energy = 1.0 海外能源(煤)產(chǎn)量提升100%local_energy = 1.0 本土能源(煤)產(chǎn)量提升100%global_crude_oil = 1.0 海外原油產(chǎn)量提升100%local_crude_oil = 1.0 本土原油產(chǎn)量提升100%global_supplies = 1.0 海外補(bǔ)給品產(chǎn)量提升100%local_supplies = 1.0 本土補(bǔ)給品產(chǎn)量提升100%global_resources = 1.0 海外資源產(chǎn)量提升100%global_rare_materials = 1.0 海外稀有金屬產(chǎn)量提升100%local_rare_materials = 1.0 本土稀有金屬產(chǎn)量提升100%global_manpower_modifier = 1.0 海外人力增長(zhǎng)量提升100%unit_recruitment_time = -100.0 軍隊(duì)征募時(shí)間減少10000%espionage_bonus = 1.0 間諜活動(dòng)獎(jiǎng)勵(lì)提升100%threat_impact = -10.0 國(guó)際威脅度減少1000%peace_offmap_intel = 10.0 和平時(shí)期諜報(bào)率提升1000%offmap_land_intel = 10.0 陸軍諜報(bào)率提升1000%offmap_naval_intel = 10.0 海軍諜報(bào)率提升1000%offmap_industry_intel = 10.0 工業(yè)生產(chǎn)諜報(bào)率提升1000%offmap_political_intel = 10.0 政黨政策諜報(bào)率提升1000%counter_espionage = 100.0 本國(guó)反間諜力提升10000%counter_intelligence = 10.0 本國(guó)情報(bào)保護(hù)力提升1000%partisan_efficiency = -1.0 游擊隊(duì)活動(dòng)率減少100%org_regain = 10.0 組織度恢復(fù)力提升1000%officer_recruitment = 1.0 軍官提拔率提升100%research_efficiency = 1000.0 科研效率(速度)提升100000%combat_movement_speed = 1.0 戰(zhàn)時(shí)軍隊(duì)移動(dòng)速度提升100%supply_throughput = 10.0 補(bǔ)給品生產(chǎn)量提升1000%supply_consumption = -10.0 補(bǔ)給消耗率減少1000%revolt_risk = -1.0 叛亂風(fēng)險(xiǎn)減少100%energy_to_oil_conversion = 1.0 燃料轉(zhuǎn)化率提升100%naval_base_efficiency = 100.0 ——軍艦修復(fù)率提升10000%local_partisan_support = 1.0 本國(guó)游擊隊(duì)政府支持率提升100%spy_lower_national_unity = -1.0 目標(biāo)國(guó)國(guó)內(nèi)團(tuán)結(jié)度減少100%disrupt_production = -1.0 目標(biāo)國(guó)生產(chǎn)活動(dòng)減少100%disrupt_research = -1.0 目標(biāo)國(guó)科研活動(dòng)減少100%spy_support_resistance = 1.0 目標(biāo)國(guó)國(guó)內(nèi)叛亂風(fēng)險(xiǎn)提升100%out_of_supply_modifier = -10.0 補(bǔ)給斷絕影響率減少1000%experience_bonus = 100.0 軍隊(duì)經(jīng)驗(yàn)值提升10000%paradrop_mission = 10.0 空降作戰(zhàn)成功率提升1000%fort_defence = 1.0 要塞防御率提升100%industrial_efficiency = 10.0 工業(yè)生產(chǎn)率提升1000%supply_transfer_cost = -10.0 補(bǔ)給損耗率減少1000%radar_level = 1.0 雷達(dá)效率提升100%air_capacity = 1.0 空運(yùn)最大容量提升100%naval_capacity = 1.0 海運(yùn)最大容量提升100%global_infrastructure = 1.0 海外基礎(chǔ)設(shè)施效率提升100%local_infrastructure = 1.0 本土基礎(chǔ)設(shè)施效率提升100%build_time = 1 每組建一支軍隊(duì)花費(fèi)的時(shí)間為1天infra_throughput_impact = 10 基礎(chǔ)建設(shè)對(duì)補(bǔ)給吞吐量有10倍影響力
三.修改省份資源(需要重新開(kāi)檔)
用記事本打開(kāi)游戲目錄tfhhistoryprovinceschina5494 -Nanjing.txt文件,將其中全部?jī)?nèi)容替換為以下語(yǔ)句:
owner = CHIcontroller = CHIadd_core = CHIadd_core = CHCpoints = 2metal = 10000.00energy = 10000.00rare_materials = 10000.00industry = 5infra = 7manpower = 500.00leadership = 0.40crude_oil = 10000.00
即可增加原油、稀有金屬開(kāi)采量
四.編輯事件吞并國(guó)家
在游戲目錄tfhevents目錄下新建任意文件名的文檔,復(fù)制下列語(yǔ)句到文檔中:
############################################## 桂系解散 ##############################################
country_event = {
id = 800001
is_triggered_only = yes
title = "桂系政權(quán)廢撤,由黨國(guó)全權(quán)控制!" desc = "" picture = "fire"
option = {
name ="誠(chéng)所愿也!"
inherit =CGX any_owned= { add_core = CHI } }}
在游戲中按~鍵,輸入event800001即可調(diào)出事件。如想吞并多個(gè)國(guó)家,須建多個(gè)文檔,修改id =后面的數(shù)字,如800002,修改inherit=后面的被吞并國(guó)家代碼,修改add_core =后面的接受?chē)?guó)代碼。
備注:所有國(guó)家代碼
AFG--阿富汗ALB--阿爾巴尼亞ARG--阿根廷AST--澳大利亞AUS--奧地利BEL--比利時(shí)BHU--不丹BOL--玻利維亞BRA--巴西BUL--保加利亞CAN--加拿大CGX--桂系CHC--中共CHI--中華民國(guó)CHL--智利COL--哥倫比亞COS--哥斯達(dá)黎加CRO--克羅地亞CSX--晉系CUB--古巴CXB--西北三馬CYN--滇系CZE--捷克斯洛伐克DDR--德意志共和國(guó),簡(jiǎn)稱東德DEN--丹麥DFR--聯(lián)邦德國(guó),簡(jiǎn)稱西德DOM--多米尼加ECU--厄瓜多爾EGY--埃及ENG--英國(guó)EST--愛(ài)沙尼亞ETH--埃塞俄比亞FIN--芬蘭FRA--法國(guó)GER--納粹德國(guó)GRE--希臘GUA--危地馬拉GUY--圭亞那HAI--海地HOL--荷蘭HON--洪都拉斯HUN--匈牙利ICL--冰島IDC--印度支那--法屬中南殖民地,法國(guó)戰(zhàn)敗后割讓給日本的土地!IND--印度INO--印度尼西亞IRE--愛(ài)爾蘭IRQ--伊拉克ISR--以色列ITA--意大利JAP--日本JOR--約旦KOR--韓國(guó)LAT--拉脫維亞LEB--黎巴嫩LIB--利比里亞LIT--立陶宛LUX--盧森堡MAN--偽滿洲國(guó)MEN--偽蒙古MEX--墨西哥MON--蒙古NEP--尼泊爾NIC--尼加拉瓜NOR--挪威NZL--新西蘭OMN--阿曼PAK--巴基斯坦PAL--巴勒斯坦PAN--巴拿馬PAR--巴拉圭PER--波斯(即伊朗)PHI--菲律賓POL--波蘭POR--葡萄牙PRK--朝鮮PRU--秘魯REB--叛軍ROM--羅馬尼亞RSI--意大利帝國(guó)??SAF--南非SAL--薩爾瓦多SAU--沙特阿拉伯SCH--瑞士SIA--泰國(guó)SIK--新疆SLO--斯洛伐克SOV--蘇聯(lián)SPA--西班牙王國(guó)(漢化版譯為西班牙)SPR--西班牙共和國(guó)SWE--瑞典SYR--敘利亞TAN--唐努圖瓦(蘇稱),即唐努烏梁海(中稱)。1944年,蘇聯(lián)吞并圖瓦。蘇聯(lián)瓦解后,圖瓦并入俄羅斯聯(lián)邦。中華民國(guó)一直不承認(rèn)圖瓦獨(dú)立和并入俄國(guó),唐努烏梁海在官方上仍為中華民國(guó)領(lǐng)土。中華人民共和國(guó)則承認(rèn)圖瓦為俄國(guó)領(lǐng)土。TIB--西藏TUR--土耳其URU--烏拉圭USA--美國(guó)VEN--委內(nèi)瑞拉VIC--維希法國(guó)YEM--也門(mén)YUG--南斯拉夫
五.編輯事件與某國(guó)停戰(zhàn)
在游戲目錄tfhevents目錄下新建任意文件名的文檔,復(fù)制下列語(yǔ)句到文檔中:
############################################## 蘇聯(lián)請(qǐng)求停戰(zhàn) ##############################################
country_event = {
id = 800005
is_triggered_only = yes
title = "蘇聯(lián)無(wú)力對(duì)抗中華民國(guó)而請(qǐng)求停戰(zhàn)" desc = "" picture = "fire"
option = {
name ="準(zhǔn)許停戰(zhàn)"
SOV = { end_war = CHI } }}
在游戲中按~鍵,輸入event800001即可調(diào)出事件。如想與多個(gè)國(guó)家停戰(zhàn),在SOV = { end_war = CHI }下一行復(fù)制代碼 = { end_war= CHI },修改相應(yīng)國(guó)家代碼即可。
六.修改存檔實(shí)現(xiàn)占領(lǐng)省份
用記事本打開(kāi)C:Documents andSettings用戶名My DocumentsParadox InteractiveHearts of IronIIIsavegames存檔名.hoi3文件,搜索省份代碼,如搜索5868,將下幾行語(yǔ)句的ENG替換為CHI,即可實(shí)現(xiàn)香港回歸。省份代碼在游戲目錄localisationprovince_names.csv文件內(nèi)搜索
owner="ENG"controller="ENG"core="ENG"
七.取消科技最高12級(jí)限制
用記事本打開(kāi)游戲目錄tfhtechnologies子目錄,將所有文件中max_level = 12改成max_level =9999,即可取消限制
八.修改單位
1.用記事本打開(kāi)游戲目錄thfunits兵種名稱.txt文件,如super_heavy_armor_brigade.txt,修改相關(guān)參數(shù):
super_heavy_armor_brigade = { 單位英文名type = land 類(lèi)型:陸軍sprite = Tank 種類(lèi):坦克,如將改為elite則是精英兵種active = nounit_group = armor_unit_type 單位組:裝甲單位
#Size Definitionsmax_strength = 10 最大兵力,10為1千人default_organisation = 30 默認(rèn)組織度default_morale = 0.30 默認(rèn)士氣officers = 100 軍官
#Building Costsbuild_cost_ic = 22 建造花費(fèi)ICbuild_cost_manpower = 0.67 建造花費(fèi)人力資源build_time = 210 建造花費(fèi)時(shí)間repair_cost_multiplier = 0.05 維修費(fèi)用乘數(shù)
#Misc Abilitiesmaximum_speed = 3.00 最大速度transport_weight = 25.00 運(yùn)輸重量supply_consumption = 2.5 補(bǔ)給消耗fuel_consumption = 5.5 燃料消耗radio_strength = 1 指揮舉例,越大越好,可改為100#Defensive Abilitiesdefensiveness = 8.00 # was 11.00 防衛(wèi)toughness = 5.00 韌性softness = 0.05 非裝甲度,越低越好,可填0.01air_defence = 0.40 防空armor_value = 13 護(hù)甲
#Offensive Abilitiessuppression = 0.00 鎮(zhèn)壓能力,1.00為有soft_attack = 4.00 對(duì)非裝甲攻擊hard_attack = 7.00 對(duì)裝甲攻擊air_attack = 0.10 對(duì)空攻擊ap_attack = 13 AP攻擊
amphibious = { attack = -3 } 兩棲攻擊影響 river = { attack = -0.50 } 河流攻擊影響urban = {attack = -0.60 城市攻擊影響defence = -0.85 城市防御影響} marsh = { attack = -0.50 沼澤攻擊影響movement = -0.95 沼澤移動(dòng)影響defence = -0.75 沼澤防御影響}jungle = { attack = -0.70 叢林攻擊影響movement = -0.60 叢林移動(dòng)影響defence = -0.75 叢林防御影響}forest = { attack = -0.50 森林攻擊影響movement = -0.60 森林移動(dòng)影響defence = -0.6 森林防御影響}woods = { attack = -0.20 木頭攻擊影響movement = -0. 30 木頭移動(dòng)影響defence = -0.50 木頭防御影響 }mountain = { attack = -0.55 山攻擊影響movement = -0.60 山移動(dòng)影響defence = -0.85 山防御影響}hills = { attack = -0.30 丘陵攻擊影響movement = -0.30 丘陵移動(dòng)影響defence = -0.50 丘陵防御影響 }
combat_width = 0 戰(zhàn)術(shù)寬度,0會(huì)自動(dòng)戰(zhàn)敗,可改為1
completion_size = 3 完成尺寸on_completion = armour_practical 完成后裝甲使用
priority = 10 優(yōu)先級(jí)
}
如想成為某國(guó)獨(dú)享單位,則在type =land上一行加入以下內(nèi)容:
usable_by = { CHI }
如想讓該單位可空投,則在unit_group =armor_unit_type下一行加入以下內(nèi)容:
can_paradrop = yes
2.修改單位名稱:用記事本打開(kāi)游戲目錄tfhlocalisationunits.csv文件,修改相關(guān)單位名稱:如將以下超重裝甲修改為中國(guó)超重裝甲
super_heavy_armor_brigade;中國(guó)超重裝甲;;;;;;;;;;Xsuper_heavy_armor_brigade_short;中國(guó)超重裝甲;;;;;;;;;;X
3.舉例:將超重裝甲修改為中國(guó)獨(dú)有,并加強(qiáng)能力。用記事本打開(kāi)游戲目錄thfunitssuper_heavy_armor_brigade.txt文件,將全部?jī)?nèi)容替換為以下內(nèi)容:
super_heavy_armor_brigade = {usable_by = { CHI }type = landsprite = Tankactive = nounit_group = armor_unit_typecan_paradrop = yes
#Size Definitionsmax_strength = 20default_organisation = 30default_morale = 1.00officers = 100
#Building Costsbuild_cost_ic = 1build_cost_manpower = 0.67build_time = 20repair_cost_multiplier = 0.05

#Misc Abilitiesmaximum_speed = 120transport_weight = 0.00supply_consumption = 0fuel_consumption = 0radio_strength = 1000#Defensive Abilitiesdefensiveness = 80.00 # was 110.00toughness = 500softness = 0.01air_defence = 100armor_value = 150
#Offensive Abilitiessuppression = 1.00soft_attack = 100hard_attack = 100air_attack = 500ap_attack = 500
amphibious = { attack = -0 } river = { attack = -0 }urban = {attack = -0defence = -0} marsh = { attack = -0movement = -0defence = -0}jungle = { attack = -0movement = -0defence = -0}forest = { attack = -0movement = -0defence = -0}woods = { attack = -0movement = -0defence = -0 }mountain = { attack = -0movement = -0defence = -0}hills = { attack = -0movement = -0defence = -0 }
combat_width = 1
completion_size = 3on_completion = armour_practical
priority = 10
}
舉例:將超重型戰(zhàn)列艦修改為中國(guó)獨(dú)有,并加強(qiáng)能力。用記事本打開(kāi)游戲目錄thfunitssuper_heavy_battleship.txt文件,將全部?jī)?nèi)容替換為以下內(nèi)容:
super_heavy_battleship = {usable_by = { CHI }type = navalsprite = Battleshipcapital = yescan_be_pride = yeshull = 10active = no#Size Definitionsmax_strength = 100default_organisation = 30default_morale = 0.30officers = 0
#Building Costsbuild_cost_ic = 1build_cost_manpower = 3.00build_time = 20repair_cost_multiplier = 0.05
#Misc Abilitiesmaximum_speed = 120transport_capability = 500.00supply_consumption = 0fuel_consumption = 0range = 100000.00distance = 0.88radio_strength = 1000
#Detection Abilitiessurface_detection = 10.00air_detection = 10.00sub_detection = 10.00visibility = 95.00
#Defensive Abilitiessea_defence = 1000air_defence = 500
#Offensive Abilitiesconvoy_attack = 500sea_attack = 500sub_attack = 500air_attack = 500shore_bombardment = 500
completion_size = 8on_completion = capitalship_practicalpriority = 9}
舉例:將戰(zhàn)術(shù)轟炸機(jī)修改為中國(guó)獨(dú)有,并加強(qiáng)能力。用記事本打開(kāi)游戲目錄thfunitstactical_bomber.txt文件,將全部?jī)?nèi)容替換為以下內(nèi)容:
tactical_bomber = {usable_by = { CHI }type = airactive = nosprite = Tacticalis_bomber = yes#Size Definitionsmax_strength = 100default_organisation = 30default_morale = 0.30officers = 0
#Building Costsbuild_cost_ic = 1build_cost_manpower = 1.60build_time = 20repair_cost_multiplier = 0.05
#Misc Abilitiesmaximum_speed = 500.00transport_capability = 0.00supply_consumption = 0fuel_consumption = 0range = 4000.00radio_strength = 1000
#Detection Abilitiessurface_detection = 10.00air_detection = 0.00
#Defensive Abilitiessurface_defence = 200air_defence = 200
#Offensive Abilitiessoft_attack = 200hard_attack = 200sea_attack = 200air_attack = 200strategic_attack = 200sub_attack = 200
completion_size = 3.5on_completion = twin_engine_aircraft_practicalpriority = 3}
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