
最近需要用到二維碼生成和掃描,想找一下簡(jiǎn)單高效好用的源碼,以下備忘//--------------
iOS7之后,可以使用原生的CIFilter創(chuàng)建二維碼,但是生成的二維碼只有黑白,而且大小不好控制,找了一下資料,發(fā)現(xiàn)解決的方法,使二維碼透明背景,自定義顏色,還能加上陰影效果,方法很簡(jiǎn)單,直接調(diào)用即可,效果如下:
Demo地址:https://github.com/TelenLiu/Demo_CustomQRCode
首先是二維碼的生成,使用CIFilter很簡(jiǎn)單,直接傳入生成二維碼的字符串即可:
- (CIImage *)createQRForString:(NSString *)qrString { NSData *stringData = [qrString dataUsingEncoding:NSUTF8StringEncoding]; // 創(chuàng)建filter CIFilter *qrFilter = [CIFilter filterWithName:@"CIQRCodeGenerator"]; // 設(shè)置內(nèi)容和糾錯(cuò)級(jí)別 [qrFilter setValue:stringData forKey:@"inputMessage"]; [qrFilter setValue:@"M" forKey:@"inputCorrectionLevel"]; // 返回CIImage return qrFilter.outputImage;}因?yàn)樯傻亩S碼是一個(gè)CIImage,我們直接轉(zhuǎn)換成UIImage的話大小不好控制,所以使用下面方法返回需要大小的UIImage:
- (UIImage *)createNonInterpolatedUIImageFormCIImage:(CIImage *)image withSize:(CGFloat) size { CGRect extent = CGRectIntegral(image.extent); CGFloat scale = MIN(size/CGRectGetWidth(extent), size/CGRectGetHeight(extent)); // 創(chuàng)建bitmap; size_t width = CGRectGetWidth(extent) * scale; size_t height = CGRectGetHeight(extent) * scale; CGColorSpaceRef cs = CGColorSpaceCreateDeviceGray(); CGContextRef bitmapRef = CGBitmapContextCreate(nil, width, height, 8, 0, cs, (CGBitmapInfo)kCGImageAlphaNone); CIContext *context = [CIContext contextWithOptions:nil]; CGImageRef bitmapImage = [context createCGImage:image fromRect:extent]; CGContextSetInterpolationQuality(bitmapRef, kCGInterpolationNone); CGContextScaleCTM(bitmapRef, scale, scale); CGContextDrawImage(bitmapRef, extent, bitmapImage); // 保存bitmap到圖片 CGImageRef scaledImage = CGBitmapContextCreateImage(bitmapRef); CGContextRelease(bitmapRef); CGImageRelease(bitmapImage); return [UIImage imageWithCGImage:scaledImage];}因?yàn)樯傻亩S碼是黑白的,所以還要對(duì)二維碼進(jìn)行顏色填充,并轉(zhuǎn)換為透明背景,使用遍歷圖片像素來(lái)更改圖片顏色,因?yàn)槭褂玫氖?code>CGContext,速度非??欤?/p>
void ProviderReleaseData (void *info, const void *data, size_t size){ free((void*)data);}- (UIImage*)imageBlackToTransparent:(UIImage*)image withRed:(CGFloat)red andGreen:(CGFloat)green andBlue:(CGFloat)blue{ const int imageWidth = image.size.width; const int imageHeight = image.size.height; size_t bytesPerRow = imageWidth * 4; uint32_t* rgbImageBuf = (uint32_t*)malloc(bytesPerRow * imageHeight); CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceRGB(); CGContextRef context = CGBitmapContextCreate(rgbImageBuf, imageWidth, imageHeight, 8, bytesPerRow, colorSpace, kCGBitmapByteOrder32Little | kCGImageAlphaNoneSkipLast); CGContextDrawImage(context, CGRectMake(0, 0, imageWidth, imageHeight), image.CGImage); // 遍歷像素 int pixelNum = imageWidth * imageHeight; uint32_t* pCurPtr = rgbImageBuf; for (int i = 0; i <</span> pixelNum; i++, pCurPtr++){ if ((*pCurPtr & 0xFFFFFF00) <</span> 0x99999900) // 將白色變成透明 { // 改成下面的代碼,會(huì)將圖片轉(zhuǎn)成想要的顏色 uint8_t* ptr = (uint8_t*)pCurPtr; ptr[3] = red; //0~255 ptr[2] = green; ptr[1] = blue; } else { uint8_t* ptr = (uint8_t*)pCurPtr; ptr[0] = 0; } } // 輸出圖片 CGDataProviderRef dataProvider = CGDataProviderCreateWithData(NULL, rgbImageBuf, bytesPerRow * imageHeight, ProviderReleaseData); CGImageRef imageRef = CGImageCreate(imageWidth, imageHeight, 8, 32, bytesPerRow, colorSpace, kCGImageAlphaLast | kCGBitmapByteOrder32Little, dataProvider, NULL, true, kCGRenderingIntentDefault); CGDataProviderRelease(dataProvider); UIImage* resultUIImage = [UIImage imageWithCGImage:imageRef]; // 清理空間[] CGImageRelease(imageRef); CGContextRelease(context); CGColorSpaceRelease(colorSpace); return resultUIImage;}經(jīng)過(guò)這樣的處理,基本上二維碼就成型了,如果還想加上陰影,就在ImageView的Layer上使用下面代碼添加陰影:
ImageView.layer.shadowOffset = CGSizeMake(0, 0.5); // 設(shè)置陰影的偏移量ImageView.layer.shadowRadius = 1; // 設(shè)置陰影的半徑ImageView.layer.shadowColor = [UIColor blackColor].CGColor; // 設(shè)置陰影的顏色為黑色I(xiàn)mageView.layer.shadowOpacity = 0.3; // 設(shè)置陰影的不透明度這樣就大功告成,希望能幫到你,歡迎大家一起交流。
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